Controls:

  • press "shift" to call on a student if they express negative behavior
  • then press "z" to type verbal feedback for that student
  • change direction using the arrow or "wasd" keys
  • left click the whiteboard to teach a concept or ask students if they have questions 

Here are the best verbal responses to address certain negative states:

inattentiveboredfrustrated
"attention""check this out""chill"

(Visual assets property of RPG Maker MV, babylon.js integration using Dread/Nyanak's plugin MV3D; also using Yami's SkipTitle plugin)

This is a simple class management simulation where the player (the teacher) can impact a few affective and cognitive characteristics of NPC students through certain teaching actions. The 4 student NPCs begin with different inherent attributes, impacting how easily they are bored, how mindful they are in asking questions, and how easily they are frustrated, for example. (This is currently just a concept sketch to practice student/learner modeling and simple finite state machines)

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