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Devlog
v1.6.5.4 update: player money displays
August 18, 2021
by
lawest
v1.6.5.4 update: -player money displays when decorating office...
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v1.6.5 update: ceiling fan, fixed level sequence
July 16, 2021
by
lawest
v1.6.5 update: -ceiling fan added in main office -level sequence fixed (level 14 previously sent player to incorrect random level after completion)...
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v1.6.4.7 update: assessment time fix, bgm update
July 15, 2021
by
lawest
v1.6.4.7 update: -assessment time fix, -bgm update (removed bgm from pre-game tutorial)...
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v1.6.4.6 update: UX and assessment updates
July 07, 2021
by
lawest
Syntence v1.6.4.6 update: -new tutorial focusing on independent/dependent sentence parts added -added "10 questions total" before intro assessment -fixed some timing issues with cutscenes -make clear:...
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v1.6.4.3 update: for internal testing
June 25, 2021
by
lawest
This v1.6.4.3 update fixed adjusted some things based on internal testing feedback and to facilitate better internal testing in the next few weeks. (1) UX: more complete explanations for "i" and "d" l...
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v1.6.4.2 - assessment fixes, smoother transition, punctuation display
June 22, 2021
by
lawest
assessment fixes: assessment process tweaked smoother transition: player should now have chance to take a break after 21st level completed punctuation display: punctuation aligned to sentence in train...
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v1.6.4 update: Intro sequence, pre/post-test, tutorial sequence
June 20, 2021
by
lawest
Main updates in v1.6.4: Intro sequence: game opens up with intro sequence setting the scene before character selection Pre/post-test: functionality now present for storing pretest/posttest assessments...
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v1.6.3.3 updates: other ACT/SAT writing skills, visual updates
April 14, 2021
by
lawest
1
*sentences on most levels are more closely aligned to their punctuation (some sentences still need tweaking) *new post-game chapter where player can get their name on employee-of-the-month wall if the...
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Visual and trajectory updates
April 07, 2021
by
lawest
*level trajectory now focuses on completing first unique 21 levels before unlocking break room *after completing 20-21 levels, future levels are selected based on lowest skill levels *graphics update:...
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Environment update
April 05, 2021
by
lawest
v1.6 updates: -level trajectory now focuses on completing 20 unique levels before advancing to the recommended trajectory (still ironing out this mechanic, but 20 levels unlocks the break room (when t...
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Graphics and Sound update
March 26, 2021
by
lawest
1
*3/25/21 updates: -sound additions: text sound when text is typing (like a typewriter) -visual additions: (1) screen size widened to ~1016 pixels (from 816) (2) walls filled in, so 3D environment more...
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UI and assessment update
March 05, 2021
by
lawest
Major updates: -player can now click on professor avatar to get reminded of hints relevant to that level -assessment now tracks time spent on organizer HUD, hint/support text from professor, and error...
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Database overhaul, fixes for feedback and assessment
February 26, 2021
by
lawest
1. Database overhaul (see below) 2. Fixes for feedback (support feedback added back in after multiple incorrect submission attempts) 3. Fixes for assessment (each punctuation mark is checked, so multi...
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